Re:Introduction to Nvidia RTX and DirectX Raytracing
by gt_ on Monday March 19, 2018 @11:40PM
(#16625862)
Nothing for real-time without tha astronomical performance boost we're all thinking of, which doesn't exist. Within real-time performance margins, lighting optimizations will look slightly different but exponentially undermined by the hyperbolic render times.
I am guessing most of this is thanks to NVIDIA's new denoising system. I haven't used it but it's very quick and automatic. Supposedly it sometimes has artifacts but it's quick enough to overlook that.
I am guessing most of this is thanks to NVIDIA's new denoising system. I haven't used it but it's very quick and automatic. Supposedly it sometimes has artifacts but it's quick enough to overlook that.