Re:Announcing Microsoft DirectX Raytracing
by gt_ on Monday March 19, 2018 @05:13PM
(#16623243)
I updated my comment. I guess I need to read up on that. I read of so many areas in which PBR stops short in offline contexts, like using constant BRDFs which is a little unnecessary with offline rendering. What am I not understanding there?
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Re:Announcing Microsoft DirectX Raytracing
by pixel_fcker on Monday March 19, 2018 @06:04PM
(#16623662)
I’m not quite sure of what you’re asking exactly here? What do you mean by constant brdfs?