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Re:Year 1: My full time indie developer life by bitwize on Monday March 19, 2018 @02:24PM (#16621431)
Yes, absolutely. The world has standardized on Unreal for big games and Unity for small to medium sized games. These come with enormous ecosystems and ready-made asset pipelines, which will dramatically decrease your time to market. Unless you're sitting on a fat pile of cash and free time that you can afford to never see again after you commit it to developing some experimental new engine and tools for the same, the smart thing to do is license Unreal or Unity.

That is, of course, assuming that you think sales are THE thing that matters in indie game development. In which case you are probably better off attaching yourself to a large studio such as EA, than going indie.

Re:Year 1: My full time indie developer life by disease on Monday March 19, 2018 @03:57PM (#16622496)
What about 2D games? It seems GameMaker may have the advantage there. I've completed six game jam games and am looking into moving towards a slightly larger project and am currently considering Phaser and GameMaker, but if the 2D has come along in Unity maybe it is worth trying.