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Re:Announcing Microsoft DirectX Raytracing by binarycrusader on Monday March 19, 2018 @01:58PM (#16621055)
Maybe, but it may make it substantially more accessible and easier for the average developer that isn't a domain expert in a dozen areas of graphics rendering technology and doesn't want to use a pre-built engine.
Re:Announcing Microsoft DirectX Raytracing by bhouston on Monday March 19, 2018 @02:00PM (#16621074)
This will make it easier to port existing shaders from high end VFX to real-time, like RenderMan and OSL shaders for sure. Trivial even.