Re:Duke Nukem Forever.. is back on.
by Das_Bruce on Saturday September 04, 2010 @12:11AM
(#1661992)
Dude, none of the things you mentioned in the level design were possible in Doom's engine.
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I think you are right. I remember Duke as technically more advance than Doom 2
I found something here: http://doom.wikia.com/wiki/Duke_Nukem_3D
"While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior. The player can jump, crouch, and aim up or down. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities"
Ah, chalk it up to fuzzy nostalgia. I swore that the mirrors actually were functional, and you could damage stuff that was on the sidewalk with the boot-kick. Maybe I'm mixing it up with other FPS games of the time. It's been a while.