Re:The Game of Everything, Part 1: Making Civilization
by Bartweiss on Sunday March 18, 2018 @08:38PM
(#16615396)
Civ V's combat is frustrating in a lot of ways, the unit-per-square system makes ranged strength overpowered and takes away all value from numerical superiority.
But I still hugely prefer it to the doomstack approach - wars actually involve doing something now.
But I still hugely prefer it to the doomstack approach - wars actually involve doing something now.