Re:Pixar's senior scientist explains how math makes the movi...
by electricslpnsld on Sunday March 18, 2018 @03:29PM
(#16613775)
For rigid bodies, given reasonably temporally coherent motion between time steps, you can get it down to O(n) with sweep and prune approaches [1]. These might not be the best choice for hair simulation, though.
[1] https://en.wikipedia.org/wiki/Sweep_and_prune