Re:More State Machine Love: From Reflection to Statecharts
by nikofeyn on Saturday March 17, 2018 @12:58PM
(#16607838)
in my finite state machine framework that i built, this is what i do. a state machine is modeled by a class and the states are child classes. for state methods, which are defined by the parent class, i force them to be overridden. then if that method isn’t supported in a certain state, it just does nothing. there is support for sending a return message stating the method sent is not valid in the current state (this is within an actor framework), but i found for the most part doing nothing is fine for most use cases.
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