Re:The Game of Everything, Part 1: Making Civilization
by usrusr on Saturday March 17, 2018 @07:55AM
(#16606576)
Stellaris suffers from many things. Civ (and all other historically inspired games) draw a lot from the relatable content. If Ghandi threatens Cesar with nuclear weapons, it may be absurd, but we relate to this absurdity in ways that we don't relate to [randomized species A] threatens [randomized species B] with [deadly thing that is supposed to be more deadly than some other deadly things].
Stellaris is trying to be generic (the Stellaris world could be the background for almost any interstellar epic, it's full of little cameo references to every sci-fi classic the authors could think of), where Alpha Centauri went to great lengths filling the canvas, in one specific way.
Stellaris is trying to be generic (the Stellaris world could be the background for almost any interstellar epic, it's full of little cameo references to every sci-fi classic the authors could think of), where Alpha Centauri went to great lengths filling the canvas, in one specific way.