Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
by nomy99 on Thursday March 15, 2018 @04:16PM
(#16596190)
Google plans to stream vr content including games. So the GPU cost is not such a hurdle for the average consumer
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Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
by ClassyJacket on Thursday March 15, 2018 @04:37PM
(#16596328)
It's physically impossible to stream VR games from a remote server without unacceptable lag.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
by e12e on Saturday March 17, 2018 @05:51PM
(#16609255)
I think it depends on the definition of "stream". You could maybe trade pre-rendering for file size; say prerender a million versions of a 360 degree image along with some kind of 3d shadow map - something that took a lot of the work from the unit.
We already have 3d video - I'd be surprised if the concept couldn't be expanded, leaving the unit to merge streams of background environment and 3d animated sprites.