Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
by shaded-enmity on Thursday March 15, 2018 @11:53AM
(#16593893)
Apart from the issues you list, the biggest problem for me is game quality / support. The VR native titles, aside from few exceptions, feel and play like a tablet games, the non-native titles are usually riddled with rendering artifacts, despicable camera work or really unstable framerates (showstopper for me in VR).
[ Parent
| on HN ]
There are no comments on this comment yet.