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Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by roymurdock on Thursday March 15, 2018 @11:40AM (#16593770)
> their VR has mostly been focused on mobile so them focusing on the high end market is really interesting

The one consistent thing about Google's VR/AR strategy so far is that it's extremely inconsistent. Different groups within Google are taking a lot of shots on different technologies and form factors with different partners. Some examples include Google Glass (built by Google X, now revived as Glass X for Enterprise) which was supposed to be picked up by Tony Fadell of Nest who then ended up leaving Google altogether, Google Cardboard (a side project by 2 smart Google France engineers for a conference), Google Dream w/ Daydream View, Google Tango (built by ATAP group and shut down after announcement of ARCore), and now ARCore w/ Asus and LG.

There is no discernible Google VR/AR strategy other than - let's see what bubbles up from different dev groups and, when needed, react to market forces (ARCore was a direct reaction to Apple's ARKit). IMO until Google really "focuses" on VR/AR with a dedicated group and strategy this new tech will remain a sideshow without much traction.

Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by bitmapbrother on Thursday March 15, 2018 @05:03PM (#16596499)
>There is no discernible Google VR/AR strategy other than - let's see what bubbles up from different dev groups and, when needed, react to market forces.

Clay Bavor's presentation at Google I/O[1] and SID Display Week[2] seems to outline their strategy concerning AR/VR pretty well.

>Some examples include Google Glass

Released in 2013 and pivoted to enterprise use. Now under the control of the Google hardware division.

>Tony Fadell of Nest who then ended up leaving Google altogether

Yes, he did leave Google, but only after being assigned to the roof.

>Google Cardboard (a side project by 2 smart Google France engineers for a conference)

A low cost VR solution developed in 2014 by two Googlers during their 20% innovation time off. I believe it's also the most widely used VR solution in the world.

[1]https://www.youtube.com/watch?v=tto90e-DfeM

[2]https://www.youtube.com/watch?v=IlADpD1fvuA

Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by zitterbewegung on Thursday March 15, 2018 @03:17PM (#16595740)
Their inconsistency can be a result of them releasing products not to actually have a consumer goal but to just collect massive amounts of data and killing it when they are done.
Re:Google and LG creates VR AMOLED 120 Hz at 5500 x 3000 by OkGoDoIt on Thursday March 15, 2018 @02:06PM (#16595155)
Of course that’s a problem with all of Google, not just VR. The last major top-down strategic direction they had was social, and that didn’t go very well.