Re:Unreal Engine 4.19 Released
by pfranz on Wednesday March 14, 2018 @08:31PM
(#16589601)
I don't have much firsthand experience with Perforce. I've set it up, attached it to UE4 and just appended commits. I have been on the miserable side of git and binary data, LFS and other solutions seemed like awkward solutions.
Even ignoring the distributed aspect of git, the things I loved as a solo developer was immediate branching, a sane way of merging, and things being fast because there was no server to talk to (coming from SVN and CVS).
Now that I think more about it, I think some of the game studios I'm familiar with were using Git for the engine and artists were using Perforce for their assets.
Even ignoring the distributed aspect of git, the things I loved as a solo developer was immediate branching, a sane way of merging, and things being fast because there was no server to talk to (coming from SVN and CVS).
Now that I think more about it, I think some of the game studios I'm familiar with were using Git for the engine and artists were using Perforce for their assets.