Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by rmetzler on Tuesday March 13, 2018 @02:57AM
(#16574269)
This is the vehicle I programmed together with my 5 year old: https://jsfiddle.net/k1g6533y/13/
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Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by 4lejandrito on Tuesday March 13, 2018 @05:40AM
(#16574780)
Very nice!
I changed it a little bit to optimise rendering just in case you don't know about 'requestAnimationFrame()' (https://developer.mozilla.org/en-US/docs/Web/API/window/requ...):
Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by DiThi on Tuesday March 13, 2018 @06:42AM
(#16575033)
It's using setInterval on purpose, because with requestAnimationFrame the effect is a bit too fast.
Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by reacweb on Tuesday March 13, 2018 @06:22AM
(#16574932)
Works fine on chrome, but it seems too fast on firefox.
Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by hanoz on Tuesday March 13, 2018 @06:28AM
(#16574977)
What do all the context transformation lines do in this example? It seems to work just as well with clearRect on its own.
Re:Show HN: RoughJS – Create hand-drawn graphics using JavaS...
by ygra on Tuesday March 13, 2018 @06:44AM
(#16575043)
There's only one such line. In general it's a good idea to reset the transform before clearing as the (0, 0, w, h) rectangle may not cover the whole canvas anymore. In this toy example there obviously isn't another transform so it's without function.