Re:Volume.gl – 3D Model from Single Image
by Zofren on Friday March 09, 2018 @05:35AM
(#16550930)
If the application is gaming, I feel that if a prop is far enough away that this quality of model is acceptable, then you're better off just using a flat texture for efficiency. These generated 3D models aren't necessarily low-poly, despite being somewhat janky.
While I can't personally see much application for this in its current form, the technology is really impressive nonetheless. I'm very interested in seeing how far this can go.
Re:Volume.gl – 3D Model from Single Image
by bhouston on Friday March 09, 2018 @09:58AM
(#16552124)
It seems sort of unnecessary to do it from a single image. Just get a little motion of the camera (just a second) and you can get way better estimates for depth.
While I can't personally see much application for this in its current form, the technology is really impressive nonetheless. I'm very interested in seeing how far this can go.