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Re:All of Oculus’s Rift headsets have stopped working due to... by gambler on Wednesday March 07, 2018 @11:48PM (#16542350)
How about we stop blaming people who accidentally pressed figurative "system self-destruct" button and start asking why there are so many of those buttons everywhere? Nowadays this is a recurring theme. Simple mistakes leading to catastrophic failures at grand scale. "Just be more careful" doesn't cut it anymore, because in the software world there are just too many things to be careful about.
Re:All of Oculus’s Rift headsets have stopped working due to... by Twisell on Thursday March 08, 2018 @01:17AM (#16542682)
Because when you edit code basically every character you type have the potential to become a big red button. It’s not that developer add them for fun. And each time you develop a new functionality you have to figure out how to build a very solid glass box around the reds buttons you just created. The default being none.

Alternatively you could propose no user configurable functionalities whatsoever and rarely and carefully upgrade any dependencies (including the os) and you will create a very robust program.

But then don’t expect to end up with a wireless VR headset with an online game catalog and multiplayer capability. No but you can up with a very nice banking application developed in COBOL for sure.

Re:All of Oculus’s Rift headsets have stopped working due to... by ryanlol on Thursday March 08, 2018 @05:37AM (#16543548)
You cant possibly make this argument in the context of driver development. Everything is a self destruct button.