Re:All of Oculus’s Rift headsets have stopped working due to...
by stryk on Wednesday March 07, 2018 @08:42PM
(#16541604)
Call me when it's a wireless & self-contained unit. Until then, I just cannot honestly see it taking off in the commercial space. Industrial & enterprise-ish use maybe, but to regular consumers hell no. It's still a mess of wires and sensor installation, not to mention you still need that high-end gaming PC (and with the prices of GPUs being what they are it's a no-go for the vast majority of people).
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Re:All of Oculus’s Rift headsets have stopped working due to...
by Filligree on Wednesday March 07, 2018 @10:19PM
(#16542046)
HTC is close to releasing a wireless module for the Vive. Combine that with their next-generation headset, with the screen-door effect mostly gone and much higher resolution, and I think we'll have something.
Still need the sensors, but those aren't that large.
Re:All of Oculus’s Rift headsets have stopped working due to...
by stryk on Wednesday March 07, 2018 @10:58PM
(#16542171)
You're forgetting the $1200+ PC to plug it into (that's @ MSRP, if you were to build it today it's more like $2k)
Re:All of Oculus’s Rift headsets have stopped working due to...
by Filligree on Friday March 09, 2018 @07:36AM
(#16551284)
The Vive is targeted at gamers, who by and large will already have that system.
Re:All of Oculus’s Rift headsets have stopped working due to...
by metavrsl on Thursday March 08, 2018 @12:18AM
(#16542462)
Oculus is working on their 'Santa Cruz' headset which they've already demoed to journalists. It's a standalone 6DOF headset with tracked controllers.
https://www.theverge.com/2017/10/12/16463844/oculus-santa-cr...