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Re:A UI Experiment with the iPhone X’s Front-Facing Camera by cjmoran on Monday March 05, 2018 @07:35AM (#16520583)
I've always found these pseudo-3D effects (including the slight "floating-icons" effect applied to iOS wallpapers) to be unconvincing in real life.

I suspect they look much better in demo videos like this because there's no depth information in the objects surrounding the phone either -- the person's hand, the floor/desk behind them, etc. This makes it much easier for one's brain to map "pseudo-depth" onto the entire video.

In real life, you have depth perception for everything except the images on your phone's screen, making a demo like this look "flat" even at its most convincing. Real 3D requires two distinct visual inputs; this is a gimmick.

Re:A UI Experiment with the iPhone X’s Front-Facing Camera by asadjb on Monday March 05, 2018 @08:10AM (#16520761)
The video does mention it works best with 1 eye closed. Maybe this is the reason for that.
Re:A UI Experiment with the iPhone X’s Front-Facing Camera by memebox3f on Monday March 05, 2018 @09:45AM (#16521332)
definitely the reason