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Re:Age of Empires Definitive Edition's pathing and movement by numerlo on Thursday March 01, 2018 @08:14AM (#16491637)
The fact that you don't need to optimize something doesn't mean you shouldn't.
Re:Age of Empires Definitive Edition's pathing and movement by softawre on Thursday March 01, 2018 @10:15AM (#16492613)
It does, actually. At least don't do it on my dime. Obviously learning is another ballgame.
Re:Age of Empires Definitive Edition's pathing and movement by khedoros1 on Thursday March 01, 2018 @05:01PM (#16496796)
At the least, it implies that you ought to carefully consider whether you should. Optimized code often makes trade-offs in complexity, flexibility, etc, not to mention the extra cost in development time.

With those costs, there should be a compelling benefit that you get out of it. Otherwise, it's not worthwhile.

Re:Age of Empires Definitive Edition's pathing and movement by Invisig0th on Thursday March 01, 2018 @11:16AM (#16493196)
Avoiding premature optimization is one of the most important best practices of modern software development.
Re:Age of Empires Definitive Edition's pathing and movement by qu4z-2 on Thursday March 01, 2018 @03:59PM (#16496286)
This isn't premature... the algorithm and performance are understood. That said, I agree that it's not always the best use of time.