It started out with
the easiest way to get a big, shiny product is to just re-launch the same projects over, and over, and over
As someone commented about Hangouts, and me comparing it to other instances where we see similar behavior in the video game space.
It was meant to merely be an analogy and we got off the rails a bit, this was never intended to be some kind of long-winded jab at Nintendo for its own sake.
So the truth comes out. But the thread is about Google employees redoing the same thing to get promotions with no long-term strategy, which leads to a lot of product churn. What does Nintendo actually have to do with this? If you have grievances with Nintendo, I don't think this is the thread to do it unless you in fact have something productive to add to the conversation.