Re:Vulkan is coming to macOS and iOS, but no thanks to Apple
by drawkbox on Tuesday February 27, 2018 @08:02PM
(#16479781)
> Actually, most iOS games in recent years have been using Metal, as are most “off the shelf” engines internally.
Largely due to support in Unity/Unreal. They would be using OpenGL ES still if they had their own engines except maybe the biggest game studios that always have custom game engines/rendering integration.
Largely due to support in Unity/Unreal. They would be using OpenGL ES still if they had their own engines except maybe the biggest game studios that always have custom game engines/rendering integration.