Re:Vulkan is coming to macOS and iOS, but no thanks to Apple
by Impossible on Tuesday February 27, 2018 @06:26PM
(#16479131)
Indie titles shipped using OpenGL ES on PS3 and indies got Sony to eventually release an OpenGL wrapper for PS4 as well. If you want decent portability and all your game does is draw alpha blended sprites with simple shaders it could be a win. Questionable how much better that is than either making your game with a portable engine like most indies are doing, or using gnm directly.
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