So, one more time Scrum seems to be unable to support actual development needs.
I mean... 3 points: dealing with ticketing system. 5 points: looking into bugs/issues which will become new tickets. 5 points: taking questions and talking process on other people's tickets.
The list goes on. I like agile, and I don't hate Scrum, but it's unpleasantly easy to end up running a planning/scheduling process which is completely distinct from one's actual schedule.
We need tickets (hell, I have to write them for myself on personal projects, otherwise I get locked), but we need something else too. I also wonder how we can formalize that something else - time-boxing it is harmful, full attention to it is harmful, having to explain it too much is harmful.
Tickets are great; they bound tasks, provide a clearinghouse for all relevant information on an issue, and help monitor and prioritize needed work.
The instinct to turn the "what work exists at what priority?" tool into a "let's organize our work" tool is totally understandable given all that, but I think it's a serious mistake. Tickets define tasks, but their times are highly variable (timeboxing is ugly, storypointed "investigation" tickets are uglier) and they exclude a whole bunch of non-ticket work: communication, bureaucracy, unstructured inspection, and so on.
If you make tickets the basic unit of scheduling, you're suddenly building "buffer" tickets and padding ticket durations to account for "something always comes up". It's Goodhart's law in action; your metric - storypoints - becomes a target and stops being an accurate metric.
If your methodology makes people avoid doing important work, it's a bad methodology.
It's not perfect, but it captures the idea of uncertainty by having a time-boxed investigation, the end result of which is an estimate of how long it will take to fix.
https://www.leadingagile.com/2014/04/dont-estimate-spikes/ https://www.scrumalliance.org/community/articles/2013/march/...