Re:Ken and Roberta (2011)
by roel_v on Sunday February 25, 2018 @04:28AM
(#16458054)
Meh, I wonder how much of it is rose colored glasses. There is one KQ (forgot which one) where you have to walk through a bunch of thorny bushes to get to a castle. Any touching of the plants = instant death. This was essentially an exercise in 'take a few steps, save game, repeat'. Where was the fun in that? There were many things like that, although I forgot most of them of course. Many of the mechanics just felt like 'hard for hard sakes', not 'hard for fun sakes' - of course with the idea that harder is more fun, but still.
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Sierra was a big fan of 'cruel' game design. Fail to do something at the start properly? The game will let you continue but you can never win.
http://tvtropes.org/pmwiki/pmwiki.php/UnwinnableByDesign/Sie...
And yeah it sucked.