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Re:How did this become the #1 free iphone game in Japan? by fondue on Monday August 30, 2010 @12:09AM (#1645357)
I know in games like Starcraft players are obsessed with their Actions Per Minute (APM); the more you click the higher your APM and the better you do in the game.

Yes, you can see a whole host of problems with this logic.

None the less, my impression is that it looks like this game hooks into that sentiment and tests your ability to react quickly.

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