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Re:Defending your app from copies and clones by meheleventyone on Friday February 23, 2018 @02:32PM (#16448702)
UE4 isn’t open source. You get source access with the license but it’s quite restrictive on what you can actually do with it. If you tried to setup a competing engine based on a fork of it you would quickly find yourself being sued.

Godot would be an example of an open source game engine.

Re:Defending your app from copies and clones by skellera on Saturday February 24, 2018 @12:13AM (#16451832)
As you can see what happened to Silicon Knights.

https://www.engadget.com/amp/2012/11/09/silicon-knights-v-ep...

Re:Defending your app from copies and clones by vtange on Friday February 23, 2018 @02:39PM (#16448751)
Thanks for the clarification. I believe UE4 is still a good example of how the PR-bias towards anything 'open-source'. All it took was a few headlines with "Unreal" and "open-source" and I naturally grouped it with the likes of Blender and Godot.
Re:Defending your app from copies and clones by meheleventyone on Friday February 23, 2018 @03:56PM (#16449548)
Right but all that means is that Epic were able to exploit a lack of understanding. Not really that noble or exceptional. There is a PR bias towards open source because it’s seen as a selfless act to provide free software. Conflating that with commercial software such as UE4 actually takes away from that since it dupes the unwary.