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Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by dmreedy on Wednesday February 21, 2018 @01:43PM (#16431805)
Even then, it still reduces to a brute-forceable game with finite, explorable states; 'just' with an extra layer of (granted, quite interesting and technically impressive) parsing. We don't know what the case is for reality.

And yes, we can do our best to turn real life in to a game, but all such models leak pretty badly, and the leaks tend to cause much more fundamental instability.

Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by Agebor on Wednesday February 21, 2018 @02:18PM (#16432084)
I think the main problem is with simulating enough games/tries.

In the game, you can easily let the AI play against itself countless times. Much, much slower in real life.

Until we have good enough simulators/approximators of reality, AI can't learn fast. However, they can already learn driving in GTA, so who knows?

Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by _emacsomancer_ on Wednesday February 21, 2018 @09:00PM (#16434620)
> However, they can already learn driving in GTA, so who knows?

Yeah, that sounds like it'll end well.