Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by ttflee on Wednesday February 21, 2018 @01:41PM
(#16431786)
Real world is so damned complicated, full of various mini games. How about using a MMORPG as a naive start point?
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Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by tinymollusk on Thursday February 22, 2018 @12:52AM
(#16435422)
What if closed systems are just that much different than open systems that it's not generalizable?
Closed systems don't have Black Swan possibilities. Black swans are sometimes super-linear, jolting results in directions and scale unimagined.
To answer briefly (and respectfully): because an MMORPG is a different type of system than reality. Comparing cars to buses.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by _emacsomancer_ on Wednesday February 21, 2018 @09:00PM
(#16434622)
I've been stuck in a minigame for the past couple of decades.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by digi_owl on Wednesday February 21, 2018 @03:44PM
(#16432816)
And all too often most of the players will try to bend/break the rules in their favor.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ...
by rollo on Wednesday February 21, 2018 @07:24PM
(#16434196)
Because that is indeed a very effective approach. In a game where rules can be broken or warped to suit your goals, doing so is a smart move. Just like in life, where rules don't actually exist.