News for hackers. Stuff that matters.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by ttflee on Wednesday February 21, 2018 @01:41PM (#16431786)
Real world is so damned complicated, full of various mini games. How about using a MMORPG as a naive start point?
Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by tinymollusk on Thursday February 22, 2018 @12:52AM (#16435422)
What if closed systems are just that much different than open systems that it's not generalizable?

Closed systems don't have Black Swan possibilities. Black swans are sometimes super-linear, jolting results in directions and scale unimagined.

To answer briefly (and respectfully): because an MMORPG is a different type of system than reality. Comparing cars to buses.

Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by _emacsomancer_ on Wednesday February 21, 2018 @09:00PM (#16434622)
I've been stuck in a minigame for the past couple of decades.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by digi_owl on Wednesday February 21, 2018 @03:44PM (#16432816)
And all too often most of the players will try to bend/break the rules in their favor.
Re:Why Self-Taught Artificial Intelligence Has Trouble with ... by rollo on Wednesday February 21, 2018 @07:24PM (#16434196)
Because that is indeed a very effective approach. In a game where rules can be broken or warped to suit your goals, doing so is a smart move. Just like in life, where rules don't actually exist.