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Re:FastPhotoStyle from Nvidia by SeanBoocock on Tuesday February 20, 2018 @10:01PM (#16426487)
I wonder whether this could be applied to a real-time scenario. Modern Real-time renderers for games will often have a tone mapping step that let artists color grade the final output. The paper cites a 11+ second runtime for 1K inputs, which is orders of magnitude off what it would need to be, but perhaps a simpler version run on the GPU is feasible.
Re:FastPhotoStyle from Nvidia by josephpmay on Tuesday February 20, 2018 @10:55PM (#16426708)
Notice that the research was done by Nvidia
Re:FastPhotoStyle from Nvidia by piracykills on Wednesday February 21, 2018 @09:15AM (#16429546)
Nvidia is pretty big in the machine learning space in general, not game specific these days - GPUs are pretty general purpose highly multithreaded number crunchers and Nvidia's been making moves further in this direction with their own CUDA-based training tools, the DGX-1, the Jetson and other products.