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Re:How to make a game from scratch using Lua and Löve by runevault on Sunday February 18, 2018 @01:09AM (#16404727)
Clojure being a lisp also has different enough syntax it is easier to jump back and forth because you're doing way more context switching. Lua looks enough like other c-style languages you can forget it is 1 based and make all sorts of nasty mistakes.

You can certainly argue it is unfair, but it is still something that increases the risk of mistakes.

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