Re:How to make a game from scratch using Lua and Löve
by runevault on Sunday February 18, 2018 @01:09AM
(#16404727)
Clojure being a lisp also has different enough syntax it is easier to jump back and forth because you're doing way more context switching. Lua looks enough like other c-style languages you can forget it is 1 based and make all sorts of nasty mistakes.
You can certainly argue it is unfair, but it is still something that increases the risk of mistakes.
You can certainly argue it is unfair, but it is still something that increases the risk of mistakes.