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Re:Lessons learned while developing Age of Empires 1 Definit... by zingmars on Thursday February 15, 2018 @10:57AM (#16384987)
There is a stigma in the PC gamer community against Microsoft, especially after Games for Windows. "Steam or go home" sentiments also aren't all that uncommon. As for the accounts - I really don't know anyone who actually uses the MS store (whereas pretty much everyone who plays video games has a Steam account), and I interact with plenty of end-users daily. Maybe it just happens that the area I live in never adopted it, but I would still say that Steam is the better platform to try to get exposure on.
Re:Lessons learned while developing Age of Empires 1 Definit... by colmvp on Thursday February 15, 2018 @11:07AM (#16385083)
Trading one monopoly for another, I guess.
Re:Lessons learned while developing Age of Empires 1 Definit... by AlphaSite on Thursday February 15, 2018 @04:25PM (#16387777)
A thus far benevolent monopoly who have indicated positive intent and applicable thought patterns (i.e. the whole piracy is service problem).
Re:Lessons learned while developing Age of Empires 1 Definit... by Pica_soO on Thursday February 15, 2018 @04:48PM (#16388002)
They could release it on origin...

Joke aside, i assume a month later they will release on steam. The red number sirens and the fear of pirates have convinced a lot of sailors to rock the boat.