Our current rule is that you can have an hour of screen time for every hour of reading, music practice, etc, and after certain chores are done. Plus the screen time has to be at an appropriate time - for instance first thing in the morning and last thing at night are no-gos. They're currently on a ban until the end of the week because they went significantly over, but that's only happened twice in the year we've been doing this.
I'm thinking through what our approach to phones will be... at this stage I'm going with them getting phones for the start of high school and pondering what guidelines we'll use.
I think your thinking is right, but I'd instead focus on goals and rewards that are tied to discrete actions in the activity rather than just time. E.g. master the piece => one WoW raid or something. That worked marvelously on me as a kid and is actually something I still do for myself (although not with WoW thankfully).
I'm not a parent, so I'm sure this is quite hard to do in practice. But I'm sure your kids themselves may have good ideas! (I loved making my own rewards as a kid lol.) Food for thought.
But I may add some tech to see if the rules are being followed. I think that problem may be more tractable tech-wise. And (at least if I were the kid) it would be a lot less insufferable since it would give the kid the freedom to "break" the rule when he/she legitimately wanted/needed to and enables a conversation rather than serving as a dictator of policy.
I'm not a parent so I can't really comment on how easy it is, but I think if you're automating it you may be losing out on a key parenting moment and that's enforcement and inviting conversation about the rule and why it matters.
(Personally I remember many of the occasions where I broke a rule and then got "the talk" about why the rule was important - quite valuable in retrospect. If there had just been a software-enforcer I likely would have rebelled and/or tried to find a workaround.)
You don't need high quality expensive software either. There are sufficient free ones.
- For parents it is hard to implement N hours/day on long term basis ( parents may be able to do for a week or month)
- The parental control tools are too narrow in scope, good ones cost $10/month
- on top of all this, you do not know what they are doing in those N hours/day , using 50% time for FB/Snap etc..
- It is ironic in this day and age of ML/Deeplearning software and open source github thousands of projects, we do not have a open source Parental control that really works.
- The solution is to build an Open source Parental control on Iphone/Android/Mac/PC in an integrated way to enforce N hours/week screen time and smart enough to account all non-school work related screen time across devices.
- To have a small regulation( to force device manufacturers ) stating above mentioned kind of "high quality" open source Integrated Parental control software pre-installed on all devices .
> Most kids don't know how to self-regulate screen time. Saying "no screen time" for an arbitrarily large amount of time seems anathema to growing up today, but saying "no more than N hours a day" (where N depends on age and kid and what the kid does for the time) seems quite reasonable.