The media one gets from such services contain DRM (digital restrictions management; I use this expansion of the term because I side with the people who are subjected to the restrictions, not with the publishers who subject others to those restrictions). DRM is anti-user, always implemented with non-free software, and (even on its own greedy merits) routinely fails to achieve the claimed goal of preventing unauthorized copies. But DRM achieves a little-discussed goal of giving someone else control over one's computer. In this time of remote control and mass surveillance, it's worth noting that DRM is rightly seen by those subjected to it as a threat, not a friend.
And there's nothing incompatible with commercially distributing DRM-free copies of digital works via a free software client. Private BitTorrent trackers work and could be set up and used by authorized distributors to implement commercial distribution. But years into the existence of the commercial streaming services there's no indication that they care to try.
These issues aren't explored at all in the wholly lacking article; these issues are ignored as reasons why people would want to retain full control of their computers and copy data via a free software BitTorrent client.
Agree. Regional licensing restrictions (music & video) and timed availability (video) seem to be lingering issues for legal streaming services and until they're solved/ forgotten the Popcorn Times will always have a place.
No, that's just easy from a consumer perspective. But it's not simple at all from the business perspective. Making movies and TV is expensive and complicated. Getting them to break even means a lot of careful work to maximize revenue and profit from a variety of revenue streams. It means dealing with a lot of players that are trying to maximize their own revenue and profit.
Things can and will get better. But not by ignoring the essential complexity of the domain.
Steam gets this so right - games change price all the time, go on sale etc.
It's the same phenomenon you see with landlords - rental properties go unoccupied for huge periods of time because they believe they'll get a better deal just in the future - with media we've let absurd copyright durations do the same damn thing, and probably at the expense of artists and content creators who I want to support.
However, centralization of the marketplace, even from a publisher standpoint, isn't a Good Thing. Steam's degree of control over the game publishing platform market is pretty pathological from the view of developers.
A better solution from the content creators' standpoint is a marketplace with competitors. In gaming, this doesn't really exist (maybe GoG/Humble?) but in streaming media delivery, it does (Netflix, Hulu, Amazon Video).
Free markets don't promise perfect efficiency in each case. They promise to be reasonably efficient on average. They also don't promise perfect happiness for just one side of the market; they're a means of reaching a compromise between all participants.
What hidden complexity am I missing on the delivery / payment side?
Not speaking of making content free, but making content easily accessible, at a nominal price.
The easily accessible part has been proven solveable, by hobbyists, already.
US movie studios are reasonably good at making movies. They are maybe not so good at translating them into Chinese, figuring out how to market them in China, and distributing through the many channels there (first-run theaters, second-run theaters, VOD, DVD, streaming, and probably more). So they sell distribution rights to other companies.
If you want to replace that, you have to come up with a system that is better both for consumers and producers. Yes, hobbyists have figured out part of what's better for consumers. (Although those technologies are terrible compared with Netflix, so only a part.) But optimizing for one criterion is way easier than optimizing for two or more.
What the Popcorn Time devs did was simply amazing. It had a Netflix-like interface plus a huge selection of content that you could watch right away. The industry should learn from these guys.
Just make your content available, easy to obtain and people will pay for it. It's that simple. There's no reason, in 2018, that I cannot go online and legally stream/download any movie/TV show I want. Classics, old movies, 90s movies, whatever. Just make it available at a reasonable price, in a easy to use UI and people will pay. How is that hard to understand?