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A comment on Using k-d trees to efficiently calculate nearest neighbors in 3D vector space. Parent comment
TSNE didn't scale well no matter what you did to it (hence the newer technique) - in general though you can't beat cosine similarity of TFIDF vectors as a baseline.
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TSNE didn't scale well no matter what you did to it (hence the newer technique) - in general though you can't beat cosine similarity of TFIDF vectors as a baseline.