Re:Postmortem of Service Outage at 3.4M Concurrent Users
by Flammy on Friday February 09, 2018 @01:52PM
(#16342861)
That isn't really a realistic solution if you also want to support the mod ecosystem (which IMO is much more valuable to a game's community than the potential downsides)
Re:Postmortem of Service Outage at 3.4M Concurrent Users
by pathseeker on Friday February 09, 2018 @01:55PM
(#16342892)
Ok, but the mod ecosystem is a separate discussion. And even if you do want the mod ecosystem, you can distribute mods as client add-ons so the mods can be evaluated independently of the host server.
Re:Postmortem of Service Outage at 3.4M Concurrent Users
by chipperyman573 on Friday February 09, 2018 @02:03PM
(#16342943)
Which is exactly what Gmod did, and they have this problem.
Re:Postmortem of Service Outage at 3.4M Concurrent Users
by robotresearcher on Friday February 09, 2018 @02:05PM
(#16342961)
Just make mods opt-in. Vanilla servers by default.
That's a problem with the client design. Don't allow the server to send banners or any map tiles and that problem goes away.