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Re:Postmortem of Service Outage at 3.4M Concurrent Users by pathseeker on Friday February 09, 2018 @01:45PM (#16342789)
>It also hurts the game's image if many servers spam players with "Donate $20/mo for the INVINCIBILITY rank!"

That's a problem with the client design. Don't allow the server to send banners or any map tiles and that problem goes away.

Re:Postmortem of Service Outage at 3.4M Concurrent Users by Flammy on Friday February 09, 2018 @01:52PM (#16342861)
That isn't really a realistic solution if you also want to support the mod ecosystem (which IMO is much more valuable to a game's community than the potential downsides)
Re:Postmortem of Service Outage at 3.4M Concurrent Users by pathseeker on Friday February 09, 2018 @01:55PM (#16342892)
Ok, but the mod ecosystem is a separate discussion. And even if you do want the mod ecosystem, you can distribute mods as client add-ons so the mods can be evaluated independently of the host server.
Re:Postmortem of Service Outage at 3.4M Concurrent Users by chipperyman573 on Friday February 09, 2018 @02:03PM (#16342943)
Which is exactly what Gmod did, and they have this problem.
Re:Postmortem of Service Outage at 3.4M Concurrent Users by robotresearcher on Friday February 09, 2018 @02:05PM (#16342961)
Just make mods opt-in. Vanilla servers by default.