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Re:Designing Windows 95’s User Interface by lou1306 on Wednesday February 07, 2018 @10:37AM (#16325084)
You do have multiple workspaces on Windows 10... Though if you mean "automatically assign application X to workspace Y", which many Linux WMs are able to do, you're out of luck.
Re:Designing Windows 95’s User Interface by klibertp on Wednesday February 07, 2018 @04:36PM (#16328234)
I used to use VirtuaWin[1] on Windows, which adds virtual desktops to it. It's possible it doesn't work in the most recent Windows (although, given Win compatibility, it could just as well work), but until Windows 7 (when I stopped using Windows) it was a life-saver. I used Enlightenment (E16) on some of my computers back then and after working with multiple desktops I just couldn't live without them. I mostly use 3x3 layout, with the main application I work with at the center, and other applications to the sides. Works great for me!

[1] https://en.wikipedia.org/wiki/VirtuaWin

Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @02:10PM (#16327128)
Sadly the workspaces are very much mouse oriented (want to switch between workspaces? Thats win+ctrl+number!).

And there is no proper UI element for checking if you have anything open in a different workspace without opening the switcher.

Re:Designing Windows 95’s User Interface by jhasse on Wednesday February 07, 2018 @02:33PM (#16327317)
You can switch with Ctrl+Win+Left/Right, too.
Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @05:43PM (#16328655)
While true, it does not alleviate the finger yoga...
Re:Designing Windows 95’s User Interface by jhasse on Thursday February 08, 2018 @02:40AM (#16330799)
Not to different from most Linux DE's Ctrl+Alt+Left/Right.
Re:Designing Windows 95’s User Interface by digi_owl on Thursday February 08, 2018 @01:35PM (#16334393)
At least any sane DE allows me to define them to be less gymnastic.