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Re:Rapid prototyping as burnout antidote by _pius on Tuesday August 24, 2010 @09:22AM (#1629670)
This is very true. The only problem with this approach is that you can end up with a lots of "little fish" projects instead of making headway on your "Moby Dick" one.
Re:Rapid prototyping as burnout antidote by fleaflicker on Tuesday August 24, 2010 @10:12AM (#1629815)
I often split my big projects into smaller deployable pieces (e.g., rather than 1 large feature launch, "silently" deploy backend changes first, then expose in the UI).

This approach also helps in debugging: deploy and fix each piece incrementally.

The only times I've burned out are when working on a massive update without any visible progress. When I finally deployed, I would be overwhelmed with a huge number of bugs to fix.

Re:Rapid prototyping as burnout antidote by philh on Tuesday August 24, 2010 @09:41AM (#1629723)
If the goal is to cure burnout, that's only a problem if you feel compelled to continue work on the little fish projects. I find that if I get a new project, it tends to push an old one from my mind, so there's not much more mental clutter than before.
Re:Rapid prototyping as burnout antidote by _pius on Tuesday August 24, 2010 @10:10AM (#1629809)
I guess, but I was thinking more of the case where you end up in a cycle of constantly taking new ideas and making minimum viable products out of them without developing them (or your big idea) further.

Of course, that's a much better "problem" to have than to be mentally constipated for long periods of time without bringing anything to fruition ...

Re:Rapid prototyping as burnout antidote by anthonyb on Tuesday August 24, 2010 @07:48PM (#1631557)
Except that most Moby Dick projects started out as little fish - Twitter and Flickr spring to mind.
Re:Rapid prototyping as burnout antidote by _pius on Tuesday August 24, 2010 @09:29PM (#1631717)
Damn good point.