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Re:How to Work Out What to Charge Clients by JamesBarney on Tuesday January 30, 2018 @12:08PM (#16266923)
They also know they're paying a lot of devs 80-150/hr who are hard working, don't slack off, are reliable, and follow best practices. And they have an HR/Invoices department who would constantly harass them about paying that much for a dev, if they even approve it in the first place.
Re:How to Work Out What to Charge Clients by ollerac on Tuesday January 30, 2018 @12:32PM (#16267113)
Ok, but in this case the contractor should make at least 2x as much the in-house staff, considering they're bringing all their own tools, paying for their own health insurance, paying their own taxes, and having a more flexible schedule.

And then there's the question of why hire a contractor in the first place if you already have a strong team of devs — why not just hire another full-timer? Most likely you're having trouble filling out your team or filling a crucial role. That would probably be worth a little extra to you.

Plus, there are tons of companies out there who don't need a full dev team of a dozen people, but know they could benefit a lot from hiring contractors for 3 months at a time for one-off projects. These companies are more than willing to pay a little extra to get a job done well on short notice.

Re:How to Work Out What to Charge Clients by tomsthumb on Tuesday January 30, 2018 @02:31PM (#16268205)
They’re payin the devs that much. That’s not how much they’re paying for the devs.