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Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by TheRealPomax on Monday January 29, 2018 @11:42AM (#16258526)
Can you explain what you understand will be going wrong when you imply that games needing virtualization will somehow "go nowhere"? Is there something about OS-managed virtualization (rather than application-managed virtualization) that you know that the rest of us don't? Why would a virtualized API even be noticable for modern games, which offload almost all the work to the GPU already anyway?
Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by Strom on Monday January 29, 2018 @11:54AM (#16258640)
Only technical people have a clue what virtualization even means. Generally speaking, gamers haven't even heard of the word. Thus whatever virtualization soulution is used must be pretty much automatic. However if Windows already automatically handles this, then why mention that there's no Win32 support? Either people can keep launching their games on Steam or they can't. If they can't, then this new Windows won't win any fans among gamers. Even if there's automatic virtualization in place, as soon as you're losing fps, gamers won't be happy.
Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by wmgries on Monday January 29, 2018 @04:16PM (#16260678)
Security. I believe Centennial apps don't have the ability to actually modify the system - they just think they can via the container interface.

Worth noting: the Xbox One has used virtualization since day one for video games. Done right, gamers shouldn't even have to know that this is what's happening. https://en.wikipedia.org/wiki/Xbox_One_system_software#Syste...

Disclaimer: Microsoft employee, not working on Windows 10 (aka I have no idea how accurate this is).

Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by jakebasile on Monday January 29, 2018 @04:21PM (#16260711)
Yeah, that sounds like it might preclude any modding (as is the case with current UWP games) which will be a hard pass from me and many other PC gamers (I don't even mod much, usually just fan patches).

The Xbox One has come up a couple times here, and I don't think the people bringing it up understand that the Xbox is the exact opposite of what PC gamers want their PC to be. It's closed down, controlled, and limited compared to a full PC. It may be more secure, but often the beneficiary of that security is not the user but the console manufacturer, game publishers, and game developers.

Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by wmgries on Monday January 29, 2018 @04:34PM (#16260809)
@jakebasile clearly a legitimate problem to be solved. The Xbox reference is merely to show that virtualized solutions can be very high performance. I've never had my Xbox drop frames or anything that would indicate it's not running with the full power of the machine.
Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by nailer on Monday January 29, 2018 @08:24PM (#16262175)
Seamless virtualization is done on xbone, which is an Intel AMD64 chip emulating a PPC to play 360 games
Re:MS to Give Windows 10 a ‘Modern’ Overhaul with Light Weig... by ctrl-j on Monday January 29, 2018 @12:18PM (#16258895)
Many games are still CPU bound. May applications are still CPU bound. Notice all the threads lately about how applications have so much more latency now than 20-30 years ago? Virtualization does have impact, and games still max out the hardware available to them.

If this is 100% seamless virtualization that doesn't make anything noticeably slower, it might be acceptable for business users. I doubt it's going to have zero impact though...

I highly doubt it's going to fly for power-users and gamers.