Re:Our love-hate relationship with PowerPoint
by ci5er on Sunday January 28, 2018 @09:42AM
(#16251453)
Agreed. Some of the old SIGGRAPH course material like Baraff's PBM stuff[0] was simple/clear and stood on its own legs.
He didn't use the Notes section of PPT to print leave behinds (like my lazy own self does) - but took the time to interleave his talking points with his slides for the "leave-behind".
Karl Sims ... Same thing.
I still use some of the old SIGGRAPH material to teach/tutor my now university age kids how to create interesting projects (like the old x-springies) around numerical methods and creating little toy beginner physics engines.
[0] https://graphics.stanford.edu/courses/cs448b-00-winter/paper... (slides - including Witkin's are after the whitepaper-ish looking stuff at the front of the file)
Re:Our love-hate relationship with PowerPoint
by ghaff on Sunday January 28, 2018 @06:19AM
(#16250823)
That’s the rub. Pretty much none of the external decks I create are intended to be self-contained. They’re whatever I thought was best to support my talk. Now ideally there are speaker notes or a separate doocument that serves as backup. Of course, there often isn’t.
As an example the main reason the last game i worked at had screen space decals was that i randomly read Pope Kim's SSD SIGGRAPH 2012 slides [1] which had enough detail for me to create a quick prototype in the editor and toss around the artists. Considering how much the artists used SSDs all over the place, the slides being self contained certainly made a difference.
Personally, as someone who doesn't tend to visit conferences and instead prefers to read things from his computer (and watch on youtube too, but i still prefer to read than watch), i'd hate it if slides were reduced to just assistive material :-P.
[1] https://www.slideshare.net/blindrenderer/screen-space-decals...