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Re:Craftsmanship – The alternative to the four-hour work wee... by adventured on Saturday January 27, 2018 @11:03PM (#16249733)
> It's not craft when something takes longer to build than it should.

Who determines the should part of that?

The outside observer that claims they can build an Uber clone in a weekend? (an intentionally absurd example, although not uncommon either)

Or the builder. And if it's the actual builder-owner, who else is there to specify to them, how long their building & craftsmanship should take? I say: nobody; period.

I'll take the old id Software mantra: it'll be done when it's done. It's glorious in its go fuck yourself attitude toward artificially pressurized deadlines.

Or Shigeru Miyamoto: "A delayed game is eventually good, but a rushed game is forever bad." Although I might change it to: a delayed game may eventually be good, but a rushed game is forever bad. The spirit of it is correct.

Re:Craftsmanship – The alternative to the four-hour work wee... by Swizec on Sunday January 28, 2018 @12:21AM (#16249970)
> Or the builder. And if it's the actual builder-owner, who else is there to specify to them, how long their building & craftsmanship should take? I say: nobody; period.

Exactly. The builder will know when they’re being effective and when they’re just fucking around.

Deep down we all know even if we sometimes don’t want to admit it.

And a great game never finished because it ran out of budget or time or the builder got distracted by a shiny new project is just that, a game never finished.