> unmodified
You have to patch the source though...
Re:Branchless Doom
by MaxBarraclough on Thursday January 25, 2018 @04:55AM
(#16229855)
Oops, you're right! I thought it was only the build system that had to be adjusted.
About half of the code-changes are just to avoid alloca.
To see an unmodified real-world C program run on a real-world hardware architecture, completely branchless, is pretty damn neat.
The way it takes hours to render a frame of DOOM is hilarious.
I wonder if the compiler will be optimised in future.