What you're describing isn't too far from Causal Dynamical Triangulation.
https://en.wikipedia.org/wiki/Causal_dynamical_triangulation
Thanks, I was also confused, but according to some weird social customs enforced on HN, I cannot sincerely ask that question. On the other hand, I am not sure about the upvotes either.
I actually didn't mean to develop some new physics theory, I just wanted to play a mathematical game (like Game of Life, for example), which would alter its own space/geometry. And this seemed as a good place to mention it, and get some feedback if somebody was aware of something similar. Because I found it quite nontrivial (to make it work "decently", in a vague sense), despite my lack of ambitions to explain physics.
CDT looks interesting, but it's not quite what I had in mind.
(I upvoted because the unrigorous idea of some sort of "foam automata" is cool, even if a formal, universal version of it is impossible.)
It's been proven to be locally equivalent to General Relativity, but might differ globally (e.g. solving the bucket in an empty universe issue).
I found that article from here: https://en.wikipedia.org/wiki/Pregeometry_(physics)
Maybe the trick to stability is making less radical changes per generation, like changing edge weights, rather than wholesale creation and deletion?
Sounds familiar with someone else's post, specifically, this part: https://youtu.be/qTx98PUW6lE?t=4592
But what if we had something like "foam automata", discrete local functions that could alter the space they operate on? For example, if we represented the underlying space as graph, could we have functions that evolve as to change (reconnect) the edges and add/remove vertices of said graph?
Aside from 1D case, I was unable to figure out a set of rules that wouldn't quickly devolve into something that's either locally too dense or too sparse or disconnected. And making it follow some laws of conservation seems even harder.
Maybe some smarter readers of HN will figure it out, I would certainly be delighted.