Re:Mobile Flash Fail: Weak Android Player Proves Jobs Right
by loewenskind on Friday August 20, 2010 @04:29AM
(#1619850)
What on earth are you talking about? You're comparing HTML5 today to Flash with their maturity? I would bloody well hope Flash is still faster.
The reason HTML5 is the future is it doesn't have the Adobe bottleneck. Is sound bad right now? Then browser makers can fix it. Is Flash a CPU hog? Wait until Adobe cares enough and has enough resources to fix it. Get it?
Re:Mobile Flash Fail: Weak Android Player Proves Jobs Right
by elblanco on Friday August 20, 2010 @09:41AM
(#1620339)
But HTML 5 is being touted as a drop-in Flash replacement today. And it's clearly not.
Re:Mobile Flash Fail: Weak Android Player Proves Jobs Right
by loewenskind on Friday August 20, 2010 @11:01AM
(#1620557)
I don't think anyone is saying that. I think people are saying it's a better idea to invest in HTML5 today. And with that I would absolutely agree. Flash has jumped the shark.
Okay, looking at HTML5 drum machines via Google. Here. Here's an one, http://www.randomthink.net/labs/html5drums/ - it's got all the basic trimmings, but the playback has tempo fluctuations, and the whole thing is slow. And this is a drum machine running all by itself. Compare that to audiotool.com, and tell me that HTML5 can do what AudioTool does.
Here's another one - http://pattern86.com/sequencer-in-html5/ - also laggy, and it only consists of four channels.
Keep in mind, I'm not trashing the efforts of the folks who made these, kudos to them! But compare that to something like this http://audiotool.com/app/dubtexno/1 -- HTML5 cannot do that. Sure, it will be able to in a few years. And surely, Flash will be able to do new things in a few years, too.
This doesn't even address the lack of a (for want of a better term) unified developing environment for HTML/JS/Canvas/Audio a la Flash CSwhatever.