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A comment on Laws of UX. Parent comment
1. Fitts: The distance to and size of a target dictate the time to acquire it.
2. Hick: The number and complexity of choices increase the time to make a decision.
3. Jakob: Users prefer your site to work similarly to sites they know.
4. Prägnanz: People exert the least cognitive effort to interpret complex images.
5. Proximity: Proximate objects are grouped.
6. Miller: The average person can only keep 7 +/- 2 items in their working memory.
7. Parkinson: A task's duration matches its allocated time.
8. Serial Position: Users best remember the first and last items in a series.
9. Tesler (aka "Conservation of Complexity"): A system has irreducible complexity.
10. Von Restorff (aka "Isolation"): What stands out is remembered best.
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1. Fitts: The distance to and size of a target dictate the time to acquire it.
2. Hick: The number and complexity of choices increase the time to make a decision.
3. Jakob: Users prefer your site to work similarly to sites they know.
4. Prägnanz: People exert the least cognitive effort to interpret complex images.
5. Proximity: Proximate objects are grouped.
6. Miller: The average person can only keep 7 +/- 2 items in their working memory.
7. Parkinson: A task's duration matches its allocated time.
8. Serial Position: Users best remember the first and last items in a series.
9. Tesler (aka "Conservation of Complexity"): A system has irreducible complexity.
10. Von Restorff (aka "Isolation"): What stands out is remembered best.