News for hackers. Stuff that matters.
Re:No evidence to support link between violent video games a... by jstanley on Tuesday January 16, 2018 @04:50PM (#16163040)
Do you think actual racing drivers make bad drivers?

If not, why would you think video game racers are likely to make bad drivers?

Personally, I would expect faster reactions and improved machine control to both be correlated with superior driving ability (by whatever metric you choose to measure it).

Re:No evidence to support link between violent video games a... by rcxdude on Wednesday January 17, 2018 @07:53AM (#16167480)
There's a difference between mechanical ability (command of the vehicle and awareness of surroundings) and quality of behavior (speeding, moving unpredictably, etc). It's possible to be very skilled as a driver and also be a very bad driver by essentially being a dick.
Re:No evidence to support link between violent video games a... by mjw1007 on Tuesday January 16, 2018 @07:47PM (#16164473)
I don't know whether racing drivers are bad drivers when on the normal streets. It wouldn't particularly surprise me if they were.

The kind of game that I think is most likely to cause problems isn't the one that's simulating Formula-1 style racing or rally driving. I saw a game once (I don't know what it was called, but I expect it's a whole genre) where the players were choosing normal-people cars and racing through normal-people streets, with an emphasis on realism.

That's when I thought « If the people complaining about video games damaging people's brains were serious, they should be concerned about this much more than pretend warfare. ».

Re:No evidence to support link between violent video games a... by druidgreeneyes on Wednesday January 17, 2018 @12:26PM (#16169791)
There are a couple that come to mind that satisfy that criteria; Midnight Club and its sequels, or the (admittedly not at all focussed on realism) Burnout series, both are/were fairly mainstream during their time and featured racing through fictional city streets. So did the Need For Speed: Wanted games, I believe. I assume there are plenty of others that I just didn't play or don't remember (Grid, perhaps?); there's never been a shortage of games that feature driving environments and ways that would be suicidal in real life, even if you ignore the obvious absurdity of games like F-Zero or Extreme-G (Or Mario Kart :))

Anecdata: I'll admit to having the experience of, after playing Burnout: Revenge for many hours, continuing to view streets and traffic on my way to work through the lens of traffic-checking and drifting for extra points/boost. I hasten to add that I never felt the urge to -act- on that view; so much of driving is subconscious and/or automatic that I suspect we have something of a built-in buffer working in favor of normalcy here. But it was pretty surreal.

Re:No evidence to support link between violent video games a... by QAPereo on Tuesday January 16, 2018 @09:35PM (#16165011)
That’s a fascinating question, and it strikes me as having subtle dimensions. I’d expect racing drivers to have a tendency to speed or be somewhat overconfident, but I’d also expect them to have exceptional situational awareness, reaction times, and skill.

Maybe they make for better drivers in their prime, but as they age they would tend to have the negatives outweigh the positives. Maybe my assumptions are all wrong.

Do you know of any studies on this issue? It really does seem intriguing...