Re:The screen that set off the ballistic missile alert on Sa...
by kelnos on Tuesday January 16, 2018 @06:20PM
(#16163827)
> bad UI design is usually only obvious in hindsight
That's only true if you have little or no experience designing or even using interfaces. As someone who has been bitten by bad UI design in the past, I've noticed and called out a decent amount of bad design well before it actually has caused a problem.
Re:The screen that set off the ballistic missile alert on Sa...
by WalterBright on Tuesday January 16, 2018 @07:05PM
(#16164159)
> That's only true if you have little or no experience designing or even using interfaces.
I'm afraid the history of cockpit design in airplanes decisively shows otherwise.
Such misteackes in the cockpit of an airliner are deadly, which is why a great deal of effort is expended to prevent such mistakes. Unfortunately,
1. bad UI design is usually only obvious in hindsight
2. doing good UI design is expensive, and not always worth the effort
Of course, I face the same sorts of issues in designing a programming language (D), so this topic is of continuing interest for me.