When I say I think it would be valuable to research this I really do mean it. The results might be interesting. More interesting than this priming stuff anyway.
In game, I'm the only one on the road, I'm pushing the car to its handling limits, and I'm taking risks because I know I won't actually get hurt.
In real life, I'm not pushing the car anywhere near its handling limits, and my main concern is keeping track of everything I share the road with: pedestrians, bikes, motorcycles, traffic lights, road signs, and most of all other cars.
Maybe if I'm driving through snow and have traction problems, the in-game reflexes I've built up around counter-steering and shifting the car's weight might kick in? But that's such a corner case.
This of course ignores the fact that 98% of cars made after the early 2000s have electric throttles and other controls, and often non-direct responses to control inputs
Consider, the normal case with driving is nothing bad happens until you get desensitized. Regularly losing control in a video game makes that possibility far more visceral. I don't play racing games much, but I found my reaction was to both pay more attention and drive slower after the fact.