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Re:No evidence to support link between violent video games a... by dragonwriter on Tuesday January 16, 2018 @02:39PM (#16161526)
> In the limit, would we really be surprised if a hyperrealistic video game had at least some of the same effect as basic training?

Given that basic training doesn't involve hyperrealistic lethal violence...yeah, I'd be surprised if the two had similar effects.

Re:No evidence to support link between violent video games a... by 13of40 on Tuesday January 16, 2018 @07:38PM (#16164405)
What year were you in Basic Training? I recall one morning (in 1995) we had to go out on a field and stab dummies in the gut with bayonets while screaming "What makes the grass grow greener?!!?!? Blood! Blood! Blood makes the grass grow greener!!" right after hearing a motivational speech by a drill sergeant about a squad of GIs in the Korean War who went nuts and cut up a whole platoon of Chinese after they ran out of ammo. I'm pretty sure that fits with what the GP was talking about. On the whole, it wasn't very hyperrealistic, but I think that's splitting hairs - if you don't have a real rocket launcher handy, you can still do some very good training with a piece of pipe and your imagination, or if you don't have grenades you can still train throwing rocks at a "crazy ivan"[1]. (And there's a reason they're called "crazy ivans" if you think about it.)

[1]http://slideplayer.com/slide/1678667/7/images/65/USMC+Qualif...

Re:No evidence to support link between violent video games a... by dragonwriter on Tuesday January 16, 2018 @09:39PM (#16165025)
> What year were you in Basic Training?

I wasn't, though I did do Army ROTC Basic Camp in 1994 before deciding not to contract; around the same time, I spent a lot of time talking to people who went through Army or Marine basic between about 1991 and 1994.

> On the whole, it wasn't very hyperrealistic, but I think that's splitting hairs

It's not splitting hairs if you are trying to use it as a comparator to something that is hyperrealistic is the dimensions basic training is not in order to predict that the psychological effects should be the same.

> if you don't have a real rocket launcher handy, you can still do some very good training with a piece of pipe and your imagination

Sure, but the issue being discussed isn't “can basic training be effective as training without being hyperrealistic” but “does basic training provide a reasonable basis for setting expectations for the psychological effects of hyperrealistic video games”.