The biggest one was: freedom from backward compatibility. You can't comprehend how much cruft you are drowning in, in your typical OS, until you are free from it. Coming to BeOS from Windows, as I did, it felt like 2,000 pounds was lifted off my shoulders.
BeOS was free to fully embrace some modern technologies that had been bolted on to older operating systems as an afterthought. The biggest one was multi-threading. Having spent years on earlier operating systems, I can say that all of them have a stunted idea of multi-threading, compared to BeOS. Typically, you are forced to run your user interface in your main thread, and you have to run background tasks in background threads, and invent ways to communicate between the two.
Contrast BeOS: every single window runs in its own thread. Think about that for a minute: If you write a BeOS app that has two or more windows, surprise, your app is multi-threaded. Whether you like it or not! A lot of programmers, coming from older operating systems, very much did not like it. Personally, I came to embrace this as BeOS' greatest strength. Communicating between windows was pretty natural: just drop events into each other's event queues, which were of course thread-safe.
Unfortunately, the early architects of the system made their own set of poor decisions that led to a new round of cruft. The worst of these was tying themselves to the ABI of a particular C++ compiler. GCC version 2.9x, I think. In the last year of Be's existence, we were really feeling the pain of this. The compiler we were shackled to was many years out of date. If we switched to a modern compiler, it would have a different ABI, and all older software that couldn't be recompiled would have been instantly broken. Nonetheless, there was a vocal minority of engineers inside Be who argued for doing just that. We weren't focused on external users at that point, just internet appliances, so we could have gotten away with it. But we were all BeOS users ourselves, so we would have lost a lot of useful apps that way.
Could there not have been a compromise for those devs who didn't want ABI compatibility? For instance with Apples handling of Mac OS apps and then carbon and then cocoa?
Meaning, some sort of optional emulation layer? Of course, the system architecture may be so different as to make it impossible, OR the business decisions needed at the time couldn't afford a middle layer.
Either way, this was one of my favorite comments on here, so thank you :)
You could get a much fuller answer by exploring how Haiku handles this. I haven't paid much attention to that OS in quite awhile, but I think they did indeed succeed in keeping a set of backward compatibility libs, for older software, and also built a new set of libs for recently-compiled software.
The crushed apps have a magic symbol CEL instead of ELF in the file header.
The file system was also compressed. It was called CFS, rather than BFS (BeFS) and a lot of stuff like attributes and metadata was very broken in the pre 1.0 builds I saw.
If I am remembering correctly, we used uncrushed binaries and a non-crushing kernel while developing on our own PCs. (We used plain-vanilla garden-variety Intel PCs to develop on. Very few developers needed to interact with the actual BeIA devices.) The crushing part didn't happen until somebody on the build team was building the final binaries to go onto the BeIA devices.
Sometimes, the crushed build process wouldn't work! It was super finicky. That would prevent a test build from going out when it was supposed to, and the testers would have to twiddle their thumbs for awhile.
Other than that, I can't tell you much about it. I was a lowly application engineer. I didn't have to get into all the picky details about how the kernel interacted with apps.
I also know that the OS was a bit quirky in so much as some of the R5 API's were missing, or closer to the R4.0 ones at least. The File System was definitely flaky.
I started to write this app to do PalmOS style handwriting input for the DT-300, but I ended up selling it on to finance some other project before I finished it. https://github.com/memsom/ratcowsoftopensource/tree/master/B...
Question/observation - with the CELF (Crushed ELF) format, would that not have been enough to make moving the compiler either justifiable (you were crushing the EXE, so the format was different anyway), or impossible (the tools would need to be altered to handle the newer format)? I kind of think the former. I don't really know enough about how the apps were crushed (other than that it was a real PITA if your OS didn't have a map* dictionary* with the right symbols in it.)
* Been over 10 years and everything I learned I learned from hacking on BeIA after Be closed shop as an enthusiast, so forgive me if I use the wrong terms.
One item of curiosity was how they were able to so efficiently handle media with such a light footprint? What were the trade-offs? For devices like tablets, it seems like it would be a godsend.
Also, did any of the innovations make their way into things we use today? Palm bought their tech, but did any of the media tech make it out? Or is it just an artifact from an earlier age with not much applicability to modern day needs?